<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4230273675760393829</id><updated>2011-11-07T11:25:28.065-08:00</updated><category term='london metropolitan university'/><category term='video'/><category term='remediation'/><category term='game design'/><category term='ludology'/><category term='Narratology'/><category term='avant-garde'/><category term='digital media'/><title type='text'>The Strange Month</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-179515263272850515</id><published>2009-08-20T03:04:00.001-07:00</published><updated>2009-08-20T03:04:37.755-07:00</updated><title type='text'>Bloodlines: Walkthrough</title><content type='html'>&lt;span xmlns=''&gt;&lt;p&gt;General Instructions:&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Press items to see the descriptions or collect. Use the oculus to "see" Jace's observations.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The Walkthrough:&lt;br /&gt;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Begin Session.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the eagle sign beneath the message.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the eagle sign on the monitor.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Pick up the appointment card in front of the door.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open the refrigerator.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open the bottom drawer and take out the ID card.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open the freezer door and remove the Ice cube.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the faucet on the kitchen sink.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Drop the ice cube in the sink.  Let the water fill the sink.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Touch the water and let the sink drain.  Collect the sparkplug.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Collect the E card.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the cupboards above the sink.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open the cupboards select the 3rd cupboard from the left. Collect the O card in the shadows.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open the fourth cupboard from the left. Read the sticky note.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;In the cupboard directly below the sticky note, open and collect the flashlight.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open the silver door on the right.  Enter the bathroom. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Collect the pill bottle.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the sink or toilet.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Touch the water in the sink.  Let it drain. Collect the R card.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open the silver door on the left.  Enter the closet. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Collect the batteries. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the book on the floor to see its description of the book. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Combine the battery and the flashlight.  Drag one onto the other.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the abstract portrait of Jimi Hendrix.  &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Use the ID card to enter the sleeping room. Go inside.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Collect the I card.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Examine the calendar for an important clue.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Read the note in the shadows.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Lift the pillow to collect the knife and an appointment card.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Use ID card to open panel opposite the calendar. Press the shadows.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Collect the N card.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Drop the flashlight into the shadows. Collect the ID card.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the flashlight to turn it off. Press again to collect.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Exit the bedroom.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Use the knife to sever the electrical plug next to the bookshelf and/or settee.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Combine the plug and the sparkplug.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Use the 2nd keycard to get to the access panel by the door. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Open the access panel. There's no power.  Attach the sparkplug-plug combo to the panel keypad.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;It requires a password. Use the letter cards.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the garbage bin to get closer.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press garbage bin to look down at desk.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Collect J card.  &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Collect Appointment card on the floor.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Drop the pill bottle in the garbage bin.  &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Read the note.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Look at the settee.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press between the couch and the lamp closest to the bamboo plant.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Collect the M card.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Navigate to the view of the back wall with the bamboo plant, gun, globe and image of Jimi. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Collect the appointment card in the shadows beneath the gun.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Navigate to the globe.  &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Press the globe.  Collect the I card.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Drop the colored cards in the slots next to the globe/lamp to find the password. (JIREI)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Use the second keycard to open the door.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Explore the hallway to gain more insight into Jace and her interpersonal relationships.  This is optional.  &lt;br /&gt;&lt;/li&gt;&lt;li&gt;All that remains is to head to the Operations control center to exit the session.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Go to Church's office.  Collect the gun from beneath the lamp-stand. Collect the ID card from the shadows on Church's desk. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Use the keycard to enter Operations. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;div&gt;Proceed to the monitor and read the conversation transcript. Follow instructions to exit the session. &lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;Please complete the survey provided. Also, please take a moment to comment on this blog with your feedback.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Thanks so much.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;Kayneisha&lt;br /&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-179515263272850515?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/179515263272850515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=179515263272850515' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/179515263272850515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/179515263272850515'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2009/08/bloodlines-walkthrough.html' title='Bloodlines: Walkthrough'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-4627848938120107575</id><published>2009-06-08T19:13:00.001-07:00</published><updated>2009-06-08T19:14:53.403-07:00</updated><title type='text'>Version2.0</title><content type='html'>&lt;span xmlns=""&gt;&lt;p&gt;So I decided that I would revamp the game…over two months ago.  I started in March, started re-rendering my assets…Its amazing how different it looks once you have a little knowledge about lighting. I've finished re-integrating the flash files, just have to patch together the dialogue and we're all good.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-4627848938120107575?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/4627848938120107575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=4627848938120107575' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/4627848938120107575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/4627848938120107575'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2009/06/version20.html' title='Version2.0'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-4363366468361882536</id><published>2008-09-24T18:57:00.000-07:00</published><updated>2008-09-24T19:26:08.274-07:00</updated><title type='text'>Back to Work</title><content type='html'>OK, here's how the story is going.  I had to run over to London from Palm Beach in order to submit coursework for another module.   One of my reasons for going to London was to complete my project and write the 6000 workd paper.  Unfortunately I had a setback. A month or three of insomnia can sort of cause that.  Strangely enough, it's only 3 weeks after my return that I finally feel like I've gotten over my jet lag. So now it's time to get back to work.   I met with Che before leaving London, and determined some areas that need to be improved upon, after showing him what might have been my final project (aka my alpha version).  I also solidified topics to be discussed in the paper. &lt;br /&gt;&lt;br /&gt;I need to address my design choices, and also to think about how I can improve the interface for my game.  I need to discuss the importance of community in this type of game.&lt;br /&gt;&lt;br /&gt;So, like I said, back to work.  I'm adding a few more of the rooms that I had originally intended.  They were cut from the alpha version.  I've created a template that will be used for the offices, medical, and laboratories.  Other rooms, such as the lobbies, will be recycled from the title sequence. The Lobby, Grocery Store, Alley and Woods will be newly created.&lt;br /&gt;&lt;br /&gt;My assembly process for the alpha version was pretty streamlined.  I created the room and then set up the virtual cameras.  The second time around, room creation should be easier and more like an assembly line production. &lt;br /&gt;&lt;br /&gt;Each type of room will have a set amount of furniture and  props that will be rearranged and will have different colors in order to create variation.  A list will be provided.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More, later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-4363366468361882536?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/4363366468361882536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=4363366468361882536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/4363366468361882536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/4363366468361882536'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/09/back-to-work.html' title='Back to Work'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-8054852741841476218</id><published>2008-09-20T05:04:00.000-07:00</published><updated>2008-09-20T05:13:59.040-07:00</updated><title type='text'>Hints, Hints, Hints</title><content type='html'>Hi.  Some have said that the game is a little, hard.  The nature of  Escape Room Games is difficult puzzles. Another aspect of this online game, is the community.  Players help each other out and share hints, clues, piece locations, and walkthroughs.  To that end, I'm including a few hints that should bevery helpful. &lt;br /&gt;&lt;br /&gt;Hint # 1 Numbers are very important in this game.  They are hidden and implied in both the story and in the items as they are examined.&lt;br /&gt;Hint # 2 The Lamp - Try turning the lamp on and off a certain number of times.&lt;br /&gt;Hint # 3 Codes - Numbers, numbers, numbers.&lt;br /&gt;Hint # 4 Find the Letters - Some letters can only be accessed after other items are found and secret compartments opened.&lt;br /&gt;&lt;br /&gt;Players, please feel free to post any clues that you find.  Can you make it out the front door?  Is there anything after the door?  More rooms are in progress.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-8054852741841476218?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/8054852741841476218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=8054852741841476218' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/8054852741841476218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/8054852741841476218'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/09/hints-hints-hints.html' title='Hints, Hints, Hints'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-9196992405526927680</id><published>2008-09-01T01:10:00.001-07:00</published><updated>2008-09-01T01:31:32.581-07:00</updated><title type='text'>Testing, Testing. Testing..,</title><content type='html'>Bloodlines is ready for testing (It's late, but in a playable stage).  There are some obvious changes that need to be made, such as adding a preloader, and cleaning up some of the action script. But here it is at my&lt;a href="http://www.kaenna.com/"&gt; site &lt;/a&gt; .&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Please take a few minutes to give some feedback on the game by posting a comment.&lt;br /&gt;For record, please list your first name, last initial,  gender and age, nationality and highest level of education completed (i.e. Kay W.,  F 29 , USA, BA)&lt;br /&gt;&lt;br /&gt;The Query:&lt;br /&gt;&lt;br /&gt;Did you find the game playable?  (Yes) (No)  (I didn't understand it)&lt;br /&gt;Was it enjoyable? (Yes) (No)&lt;br /&gt;&lt;br /&gt;Please list any issues you had with gameplay:&lt;br /&gt;Were you able to discern a the story?&lt;br /&gt;Were there any major annoyances?&lt;br /&gt;Do you have any questions about the game?&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;&lt;br /&gt;Kayneisha&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-9196992405526927680?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/9196992405526927680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=9196992405526927680' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/9196992405526927680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/9196992405526927680'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/09/testing-testing-testing.html' title='Testing, Testing. Testing..,'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-3140256463186797912</id><published>2008-08-30T01:31:00.000-07:00</published><updated>2008-09-01T01:42:28.778-07:00</updated><title type='text'></title><content type='html'>All,&lt;br /&gt;&lt;br /&gt;I've been diligently, and sleeplessly working on getting this project out.  I realized some time ago, that in planning anything in general, I have a problem with scale and scope.  I think big.  Luckily for me, I also have a problem with obsessively making contingency plans and with making component parts during preproduction.  All that's left is the final assembly and testing.  I scaled back to the basic escape room game with strong narrative elements.  The Demo is a portion of Day 1 in the game's 28 day cycle, and gives a idea of navigation and play for the game.  If you have no idea what an escape room game is, check out &lt;a href="http://www.jayisgames.com"&gt;Jayisgames.com&lt;/a&gt;.  If you have no idea what a visual novel is (the other influence on my project) check out &lt;a href="http://www.renpy.org"&gt;Renpy&lt;/a&gt;,  or the &lt;a href="http://en.wikipedia.org/wiki/Visual_novel"&gt;wikipedia entry&lt;/a&gt; on Visual Novel adventure games.&lt;br /&gt;&lt;br /&gt;Best,&lt;br /&gt;&lt;br /&gt;K&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-3140256463186797912?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/3140256463186797912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=3140256463186797912' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/3140256463186797912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/3140256463186797912'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/08/all-ive-been-diligently-and-sleeplessly.html' title=''/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-256672299251052877</id><published>2008-08-15T04:49:00.000-07:00</published><updated>2008-08-25T12:39:56.375-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='avant-garde'/><category scheme='http://www.blogger.com/atom/ns#' term='remediation'/><category scheme='http://www.blogger.com/atom/ns#' term='digital media'/><title type='text'>Bloodlines Title Sequence</title><content type='html'>OK, Here's the title sequence I created for Bloodlines.  This looks very rough, and is.  It was created to fulfill course requirements for Digital Video Production.  I'm not satisfied with it, and may revamp it for the final version (of the MA project) or not use it at all.  Please note that I'd attributed the title theme to Trent Reznor of Nine Inch Nails in my bibliography and on the original video. This is incorrect.   The music is actually sampled from the track "Lucky You" by the Deftones. Both versions will be uploaded.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-8dfb9cdf7300044c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v3.nonxt6.googlevideo.com/videoplayback?id%3D8dfb9cdf7300044c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330191765%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D25E8B819304875B1564E8DD5A9640D75C02E7418.3A7784B8582134B83B69BA88D8417373697C6FD5%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8dfb9cdf7300044c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DQ890bLseCVxSJeo3fNDe30ygHX4&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v3.nonxt6.googlevideo.com/videoplayback?id%3D8dfb9cdf7300044c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330191765%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D25E8B819304875B1564E8DD5A9640D75C02E7418.3A7784B8582134B83B69BA88D8417373697C6FD5%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8dfb9cdf7300044c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DQ890bLseCVxSJeo3fNDe30ygHX4&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The New&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-eba154dc6eef176d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v12.nonxt5.googlevideo.com/videoplayback?id%3Deba154dc6eef176d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330191765%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D117FAE32F21A0AE144C6991A475CBF5F6889D0E4.7B57E3F4D9D35E1A5EE7614076C654B55C77095A%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Deba154dc6eef176d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DG-2giW0XhS0SSLYJ36VL6zIIZNU&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v12.nonxt5.googlevideo.com/videoplayback?id%3Deba154dc6eef176d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330191765%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D117FAE32F21A0AE144C6991A475CBF5F6889D0E4.7B57E3F4D9D35E1A5EE7614076C654B55C77095A%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Deba154dc6eef176d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DG-2giW0XhS0SSLYJ36VL6zIIZNU&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;The Old&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;There were to have been more dialogue and more intricate video transitions to this piece.  The project brief was to create a sequence of video footage that exemplified Lev Manovich's ideas of the avant-garde and special effects, as well as Bolter and Grusin's ideas of the dual logic of remediation.  Unfortunately because of the insanity that is insomnia combined with jetlag (I hopped a transatlantic flight to deliver the work in person), many of the details got flushed away.   The sequence was initially designed to be a narrative journey through Alberti's window, as the story for Bloodlines was visually introduced. In someways it succeeds, in others it fails. However, in essence, I do believe the video does follow the brief through the use of digital compositing  and editing techniques, cutting, and the use of montage/collage effects, which are all examples of remediation of the techniques of earlier art forms(painting/graphic design, esp. the avant-garde of the 1920's).&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-256672299251052877?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=8dfb9cdf7300044c&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=eba154dc6eef176d&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/256672299251052877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=256672299251052877' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/256672299251052877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/256672299251052877'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/08/bloodlines-title-sequence.html' title='Bloodlines Title Sequence'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-5915109675873482731</id><published>2008-07-18T07:00:00.000-07:00</published><updated>2011-11-07T11:25:28.144-08:00</updated><title type='text'>Maps</title><content type='html'>I forgot to load these the other day.&lt;br /&gt;Center:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-0LI_gVLN2_s/TrgwKEBe-YI/AAAAAAAAAGs/PPrF_odLx9w/s1600/game+Diagrams2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-0LI_gVLN2_s/TrgwKEBe-YI/AAAAAAAAAGs/PPrF_odLx9w/s320/game+Diagrams2.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;HappyMart&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-qo2OFMqbxZY/TrgwRQDiv7I/AAAAAAAAAG0/ldMijvr0bZE/s1600/game+Diagrams4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-qo2OFMqbxZY/TrgwRQDiv7I/AAAAAAAAAG0/ldMijvr0bZE/s320/game+Diagrams4.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Science Complex:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Te3ViO46Te0/TrgwR1ne2eI/AAAAAAAAAG8/WTPruz5pLq0/s1600/game+Diagrams3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-Te3ViO46Te0/TrgwR1ne2eI/AAAAAAAAAG8/WTPruz5pLq0/s320/game+Diagrams3.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Woods Puzzle:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WEBG2-2ozQ0/TrgwSt4QrHI/AAAAAAAAAHE/JRMbCDikT3U/s1600/game+Diagrams.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-WEBG2-2ozQ0/TrgwSt4QrHI/AAAAAAAAAHE/JRMbCDikT3U/s320/game+Diagrams.jpg" width="226" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;These are the maps (rough) of the project.  I'm using these to help me organize my action script, and any puzzles/content that may be added.  Right now I'm using Visio to lay this baby out, showing what links to what.  My next step is mapping the content location.  Really, my next step should be rendering the content, but creating and perfecting this framework is way more important right now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-5915109675873482731?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/5915109675873482731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=5915109675873482731' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/5915109675873482731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/5915109675873482731'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/07/maps.html' title='Maps'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-0LI_gVLN2_s/TrgwKEBe-YI/AAAAAAAAAGs/PPrF_odLx9w/s72-c/game+Diagrams2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-4123292019000619318</id><published>2008-07-16T21:15:00.000-07:00</published><updated>2008-07-16T21:22:34.273-07:00</updated><title type='text'>Eureka</title><content type='html'>I've finally found some sample code that will help me build what I want to build.  I've found an inventory system that should work perfectly.  It's at:&lt;br /&gt;http://www.gotoandplay.it/_forums/viewtopic.php?p=9922&amp;amp;sid=80a00985f43595c786d610214c129ea4. Now comes the integration.  I also have to work on my organization.  I need to set up a chart in Visio mapping the actions of each object. It's like they say, a stitch in time saves nine.  Doing the plan (again) now should make things easier later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-4123292019000619318?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/4123292019000619318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=4123292019000619318' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/4123292019000619318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/4123292019000619318'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/07/eureka.html' title='Eureka'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-5330138605142828907</id><published>2008-07-09T06:48:00.000-07:00</published><updated>2008-07-09T09:36:12.864-07:00</updated><title type='text'>Getting there</title><content type='html'>OK.  Here we go.  I've been working, working, working on this and the project is progressing well.  I've got a massive flash file (50 MB) that have the essence of the framework.  One of the problems I've been having lately  is with the inventory system.  In that I don't have an inventory system.  I've found several different methods of completion including the creation of an array that notes when an item is accessed/added and causes the movieclip's alpha to  be 0.&lt;br /&gt;&lt;br /&gt;I think my best course of action is to put in words and images exactly what I want to happen, rather than wasting time building samples that I won't use.  My modules and research have all espoused the concept of doing this sort of planning.  Maybe it might help if I describe exactly what I'm doing for the project and how I envision its execution.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1.  What on earth am I creating?&lt;br /&gt;&lt;br /&gt;The Strange Month/"Bloodlines" is a hybrid visual novel/room escape adventure game.  It's a point and click adventure (typically found on the web for casual gamers).&lt;br /&gt;&lt;br /&gt;2.  What is the mechanism?&lt;br /&gt;A. Think Phoenix Wright: Ace Attorney but more narrative, some puzzles and a little mystery. Find pieces of information bits of the puzzle(s) in order to navigate the game (escape rooms, deal with characters).  The objective is to find out who is the potential victim that the hero must save.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Right now I have some incomplete flash files.  The scripting is incomplete with a few errors/missing links. The images are for the most part placeholders taken from the net. The text is obviously not in the final form, but set to give a possible idea about the transitions. Over the next day or so, I'll be finishing up the scripting, so all I'll have to do is add the updated/rendered images.&lt;br /&gt;&lt;br /&gt;One of the issues I'm having is with setting the variables in the action script.  I need to be able to track when areas/items have been accessed.  Whatever script I'm using just doesn't work.  I'll send a sample .fla later, but essentially in the first frame I set the variable button =0&lt;br /&gt;Later a button will be pressed that changes the value. This script ,or a variation, is in the time line in a different frame.&lt;br /&gt;Ex. ButtonA.onPress =  function (){&lt;br /&gt;button = 1&lt;br /&gt;};&lt;br /&gt;&lt;br /&gt;or&lt;br /&gt;&lt;br /&gt;ButtonA.onPress = function (){&lt;br /&gt;button = 1&lt;br /&gt;};&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I have a handful of area maps that should help in navigation, but I need to transcribe them into a legible form.  I've attached them anyway.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pretty versions will be included in the appendix of my report. They are very rough. I've also attached thumbnails of the characters.  They are all derived from morphs of the Daz3d Victoria 3 base model (http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1098&amp;amp;_m=d).&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_o_62wC4wWhw/SHTlSQdIVWI/AAAAAAAAAA8/OGDpR3N1ECY/s1600-h/Anne_youngPreg.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_o_62wC4wWhw/SHTlSQdIVWI/AAAAAAAAAA8/OGDpR3N1ECY/s320/Anne_youngPreg.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049969846801762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_o_62wC4wWhw/SHTlSZrLirI/AAAAAAAAABE/yfhBr0g_aII/s1600-h/Church.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_o_62wC4wWhw/SHTlSZrLirI/AAAAAAAAABE/yfhBr0g_aII/s320/Church.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049972321651378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_o_62wC4wWhw/SHTlSsQfWGI/AAAAAAAAABM/lxX9BSzMqbw/s1600-h/Dad.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_o_62wC4wWhw/SHTlSsQfWGI/AAAAAAAAABM/lxX9BSzMqbw/s320/Dad.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049977309976674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_o_62wC4wWhw/SHTlSj-nSJI/AAAAAAAAABU/xkrpPkhFdkE/s1600-h/Draeven+male.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_o_62wC4wWhw/SHTlSj-nSJI/AAAAAAAAABU/xkrpPkhFdkE/s320/Draeven+male.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049975087515794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_o_62wC4wWhw/SHTlSz2PmTI/AAAAAAAAABc/Yf5T06Sgzg0/s1600-h/Draeven+male2.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_o_62wC4wWhw/SHTlSz2PmTI/AAAAAAAAABc/Yf5T06Sgzg0/s320/Draeven+male2.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049979347376434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_o_62wC4wWhw/SHTlBEoKYEI/AAAAAAAAAAU/szXVHOZZKQo/s1600-h/agent.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_o_62wC4wWhw/SHTlBEoKYEI/AAAAAAAAAAU/szXVHOZZKQo/s320/agent.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049674614071362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_o_62wC4wWhw/SHTlBF7e4oI/AAAAAAAAAAc/u4jUnv8957s/s1600-h/Alexandria.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_o_62wC4wWhw/SHTlBF7e4oI/AAAAAAAAAAc/u4jUnv8957s/s320/Alexandria.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049674963542658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_o_62wC4wWhw/SHTlBTpfZQI/AAAAAAAAAAk/XIOl61lcSm4/s1600-h/Amanda.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_o_62wC4wWhw/SHTlBTpfZQI/AAAAAAAAAAk/XIOl61lcSm4/s320/Amanda.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049678646174978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_o_62wC4wWhw/SHTlBpryK2I/AAAAAAAAAAs/sIxF8yyAn-U/s1600-h/Anne_adult.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_o_62wC4wWhw/SHTlBpryK2I/AAAAAAAAAAs/sIxF8yyAn-U/s320/Anne_adult.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049684561374050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_o_62wC4wWhw/SHTlBvPsVUI/AAAAAAAAAA0/k4xtXexMBh0/s1600-h/Anne_young.daz.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_o_62wC4wWhw/SHTlBvPsVUI/AAAAAAAAAA0/k4xtXexMBh0/s320/Anne_young.daz.png" alt="" id="BLOGGER_PHOTO_ID_5221049686054163778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are also some samples of the style of images that I will use. Composites based on 3d renders.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_o_62wC4wWhw/SHTmpX9e4uI/AAAAAAAAACE/IrY1yIJpcBc/s1600-h/an2.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_o_62wC4wWhw/SHTmpX9e4uI/AAAAAAAAACE/IrY1yIJpcBc/s320/an2.png" alt="" id="BLOGGER_PHOTO_ID_5221051466510164706" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_o_62wC4wWhw/SHTmpyAhkpI/AAAAAAAAACU/VNydPr0E804/s1600-h/an3.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_o_62wC4wWhw/SHTmpyAhkpI/AAAAAAAAACU/VNydPr0E804/s320/an3.png" alt="" id="BLOGGER_PHOTO_ID_5221051473502245522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_o_62wC4wWhw/SHTmpqScqXI/AAAAAAAAACM/5LC1AvyzPOw/s1600-h/hotel1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_o_62wC4wWhw/SHTmpqScqXI/AAAAAAAAACM/5LC1AvyzPOw/s320/hotel1.png" alt="" id="BLOGGER_PHOTO_ID_5221051471429937522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_o_62wC4wWhw/SHTmqkSaXjI/AAAAAAAAACk/v0_YRcKOayg/s1600-h/jaceRoad.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_o_62wC4wWhw/SHTmqkSaXjI/AAAAAAAAACk/v0_YRcKOayg/s320/jaceRoad.png" alt="" id="BLOGGER_PHOTO_ID_5221051486999043634" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_o_62wC4wWhw/SHTmqfn93jI/AAAAAAAAACc/AAiwmr4A7EE/s1600-h/jaceRoad3.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_o_62wC4wWhw/SHTmqfn93jI/AAAAAAAAACc/AAiwmr4A7EE/s320/jaceRoad3.png" alt="" id="BLOGGER_PHOTO_ID_5221051485747273266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Right now the Flash file is a mess. I've been consolidating the various files, adding the interactivity, scripts and sets.&lt;br /&gt;Here are the links to the flash/swf files:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;50MB flash file ---http://www.zshare.net/download/148691747c735a9e/&lt;br /&gt;10MB swf ---http://www.zshare.net/flash/1486937173671ccc/&lt;br /&gt;&lt;http: net="" download="" 148691747c735a9e=""&gt;&lt;http: net="" flash="" 1486937173671ccc=""&gt;&lt;br /&gt;Kayneisha&lt;br /&gt;&lt;/http:&gt;&lt;/http:&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-5330138605142828907?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/5330138605142828907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=5330138605142828907' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/5330138605142828907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/5330138605142828907'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/07/getting-there.html' title='Getting there'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_o_62wC4wWhw/SHTlSQdIVWI/AAAAAAAAAA8/OGDpR3N1ECY/s72-c/Anne_youngPreg.daz.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-659691219260201699</id><published>2008-07-08T19:23:00.000-07:00</published><updated>2008-07-08T19:47:22.494-07:00</updated><title type='text'>The Original Proposal</title><content type='html'>&lt;span style="font-family:arial;"&gt;This is the original proposal that I submitted for the project.  The title listed here is "Bloodlines".  Pretty much, my topic has stayed the same. The creation of a visual novel/adventure game hybrid. What has changed has been the timeline.  My alpha testing should have been done by January according to my proposed schedule.  Now i'm trying to be ready for my alpha testing by August.  On top of that, I have to start writing the 6000 word report.  This should be interesting.&lt;br /&gt;&lt;br /&gt;One thing that concerns me, is that I had intended to make a commercially viable project.  That is difficult because other than a few exceptions, visual novels (VN), though popular in Japan and east Asia, are not especially marketable in America (I need to research the viability in the UK and Europe).  There are some exceptions of narrative heavy video games, but the visual novel  form seems to be a niche phenomenon. I've found hundreds of English fan translations of Japanese VN, but very few original English VN. I'll eventually have to describe and define a visual novel, and differentiate it from the western perception (dating simulation games or choose your own adventure clones).  As I start doing my research this week, I'll post more on that subject.&lt;br /&gt;&lt;br /&gt;ciao,&lt;br /&gt;&lt;br /&gt;K&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Proposal &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;1. Student/Group:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;05039514  Kayneisha Williams&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;2. Provisional Project Title:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Bloodlines: Exploring Immersive Non-linear Narrative&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Game Design &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;3. Topic/ area of research:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The topic of my research is immersive story-telling in&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;games. This will be achieved through the creation of a&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Flash-based interactive game environment based on a&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;short mystery story called “Bloodlines”. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;My intent is to do research by design, focusing on&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;interactivity and game/multimedia narratology,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;especially non-linear storytelling,  and techniques of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;successfully  imparting drama and emotion into games. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;As a part of this research I will also touch the areas&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;of usability and accessibility, character creation and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;development, as well as game design theory and Flash&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;game  development.  The target audience includes women&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;and men aged 18 – 37 who have an affinity for&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;fantasy/horror/mystery stories, and computer gaming.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;4. Aims of Project:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The aims of this project is to create an immersive&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;gaming experience that successfully lends to the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;suspension of disbelief in the players, and creates an&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;emotional connection with them as well.  Through&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;benchmarking and critical analysis of game design&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;theory and practice, I will create a prototype for a &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;visually stunning Adventure Game/Interactive Narrative&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;hybrid.  My ultimate goal is to create something that&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;is commercially viable and has appeal with both the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;hardcore gamer, and the neophyte.   &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;5. Literature review and product research:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The closest model to what I will try to achieve is&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;developer Aaron Griffiths’ RPG Storyteller (RPGS),&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;which is hosted at Eduforge (2005), an open source&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;project host. Storyteller is a Macromedia Flash game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;engine used to deliver a role-playing game based&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;story. On of the demos offered is a text based RPG&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;with a few visual elements. It’s similarity is based&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;mostly on the design of the engine.  RPG The player&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;navigates the story by making choices, and the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;outcomes duffer based on the choices made.  The&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;difference between “Bloodlines” and RPGS is the nature&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;of the story. Choice affects the outcome.  This is&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;similar to the gaming scenario presented in Indigo&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Prophecy (2005).  Every time that you play the game,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;make a different choice, the game is changed based on&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;that decision.  “Bloodlines” is intended to be an&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;experience.  The story will remain the same, but the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;experience will vary based on which elements the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;player/reader chooses to explore. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;6. Technologies employed and Resources:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The technology that will be employed for this project&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;will naturally vary depending on its purpose.  In&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;terms of hardware, I will utilize both Mac and PC&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;computers.  The uses that I will have for them, and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;their availability to me for the duration of the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;project make them interchangeable.  I will also use&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;the following hardware: A scanner, a Wacom Graphire3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Tablet, a digital camera, and a digital video camera,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;all of which I own or have ready access to.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Additionally, I may need to use an MP3 audio recorder.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;My software requirements range from word processing to&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;3D imaging software.  I will be using Microsoft Word&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;2003 (PC) and 2004 (Mac) for word processing, along&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;with Notebook and Text edit for creating ASCII text&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;files.  For project management/workflow I will be&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;using Microsoft Project and Entourage.  My design&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;software will include the following painting and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;illustration software:  Adobe Photoshop, Painter&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Classic, Adobe Fireworks, Illustrator, CorelDraw,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Macromedia Freehand.  I have access to all of this&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;software and will interchange them depending on which&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;aspect of illustration/image creation that I wish to&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;use.  In some aspects some of this software is&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;interchangeable, but having the freedom to choose the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;variety of effects and tools appeals to me in spite of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;this. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I will use  Macromedia Shockwave (Director), and Adobe&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Flash to create the interactivity and some animation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;for this multimedia project.  I have had over five&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;years working with Flash, but my experience with&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Director is extremely limited.  I will have to engage&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;in self-directed study with Director and its Lingo&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;programming language over the 2007 summer.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;There will also be some 3D assets and animation that&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;will be created using Blender and Maya.  These assets&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;will be either imported as 3D objects into Director,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;or imported as video clips and still images into&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Flash.  Any animation to be used as imported movie&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;clips will be edited in Premiere, which I will learn&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;through self-directed study, summer 2007.  For any&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;voiceovers or sound editing, Adobe Audition or&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Audacity will be used.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;My research and evaluation tools/resources will&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;include paper surveys (to be given to 5 game testers),&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;spreadsheets to quantify data, the library at London&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Metropolitan University, as well as the library’s&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;online collection.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;There are eleven months to completion of the project. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Time must be a balanced resource.  There will be&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;periods of class work, and employment that have to be&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;taken into account, as well as periods of no&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;commitment.   I will give myself a required working&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;schedule of twenty hours a week, no matter the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;circumstance, to be divided based on whatever other&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;time constraints affect my days and evenings.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;My additional resources include tutorials with&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;instructors, and interviews with industry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;professionals (as available).  I will also need 5&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;testers for this project.  I anticipate creating a&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;small network of my fellow graduate students, in which&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;we help each other test our projects and give each&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;other feedback on our Evaluation Reports and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Dissertations.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;7. Project plan &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Preproduction: &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The initial research and project note taking commenced&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;in March 2007 and the research will continue through&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;March 2008. The basic Flash framework will be&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;completed 1 June 2007, as its development is an&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;ongoing, integral part of my final project for&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Responsive Environments.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Production:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Content Adaptation of the “Bloodlines” short story&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;began April 2007, and will continue through July. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;June 2007 will be devoted to configuring and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;finalizing the framework/game engine. Asset creation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;began in May of this year.  It will continue through&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;August 2007. Authoring will take place between June&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;and November 2007.  Tutorials will be scheduled&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;between September 2007 and March 2008.  It is my&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;intention to arrange interviews with game developers&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;and writers during the summer and fall of 2007.  Alpha&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Testing will commence January 2008, after the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Christmas holiday, followed by revision. Surveys will&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;be provided to my game testers. Alpha Testing should&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;be completed by early February.  February 2008 will be&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;a revision period, followed by Beta testing in during&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;the first week of March, and  then revision .&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Post Production:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Between March and May 2008, the Evaluation Report will&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;be written and finalized.  The project will be&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;submitted by the end of term deadline, late May, 2008.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;8. If group work, outline of group members&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;contribution&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;9.Methodology for evaluation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Evaluation will be apart of the Alpha and Beta testing&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;in January and March.  The methodology for evaluation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;will include usability surveys for the testers, as&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;well as their responses to follow-up questions, so&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;that I can get a personalized response.  I also would&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;like to get the project evaluated by a random sampling&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;of university students and the public (10-20).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;As this project is designated research by design, the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;extensive notes (journal) that I will maintain on the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;projects development and process will serve as&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;evaluative data.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;10. Bibliography&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Works Consulted&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Atari. (2005) Indigo Prophecy. [online]&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.atari.com/indigo/" target="_blank"&gt;http://www.atari.com/indigo/&lt;/a&gt;&lt;span style="font-family:arial;"&gt; [Accessed: 28/04/2007]&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Berger, A. (2002) Video games : a popular culture&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;phenomenon.  London, Transaction&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Capcom. (2005) Phoenix Wright: Ace Attorney&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.capcom.com/phoenixwright/" target="_blank"&gt;http://www.capcom.com/phoenixwright/&lt;/a&gt;&lt;span style="font-family:arial;"&gt; [Accessed:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;28/04/2007]&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Castronova, E. (2006) Synthetic worlds : the business&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;and culture of online games. Chicago, University of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Chicago Press&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;David, M. (2002)- Building Great Flash MX games.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Chichester, Wiley &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Eduforge: Innovation For Education. (2005) Flash Based&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;RPG Game Engine [online] Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="https://eduforge.org/projects/gameflashobjs/" target="_blank"&gt;https://eduforge.org/projects/gameflashobjs/&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[Accessed: 28/04/2007]&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;England,E, and Finney, A. (2002)  Managing multimedia&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;: project management for Web and convergent media.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Bk.2, Technical issues. 3rd ed., Harlow,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Addison-Wesley&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;England,E, and Finney, A. (2002)  Managing multimedia&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;: project management for Web and convergent media.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Bk.1, People and processes 3rd ed, Harlow :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Addison-Wesley&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Griffin, H. (2001)  The animator's guide to 2d&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;computer animation. Oxford : Focal Press&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;HotelDusk (2007) HotelDusk Room 215&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.hoteldusk.com/" target="_blank"&gt;http://www.hoteldusk.com/&lt;/a&gt;&lt;span style="font-family:arial;"&gt;[Accessed: 28/04/2007]&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Jackson, R. (1981) Fantasy : the literature of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;subversion. London,  Methuen&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Krawczyk, M. and Novak, J. (2006) Game development&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;essentials: game story and character development. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[CD-ROM] Clifton Park, NY, Thompson Delmar Learning&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Kuperberg, M. (2002) A guide to computer animation:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;for TV, games, multimedia web. Oxford, Focal Press &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Onega, S. and García Landa, J.A.  (1996) Narratology:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;an introduction. London, Longman&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Pedersen, R.E. (2003) Game design foundations. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[CD-ROM] Lancaster, Gazelle&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Pedersen, R.E. (2003) Game design foundations. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Lancaster, Gazelle&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Rhodes, G. (2006)  Macromedia Flash professional 8&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;game developmen.t Boston, Mass.,  Charles River Media&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Rhodes, G. (2006) Macromedia Flash professional 8&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;game. development [CD-ROM] / Glen Rhodes, Boston, Mass&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;: Charles River Media&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Salen, K. and  Zimmerman, E. eds. (2006)The game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;design reader : a rules of play anthology.  Cambridge,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Mass., MIT Press&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Wardrip-Fruin, N.  and Harrigan, P. eds. (2004)  &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;First person : new media as story, performance, and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;game Cambridge, Mass.; London : MIT Press&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Wiedemann, J. (2002) Digital beauties : 2D &amp;amp; 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;computer generated digital models, virtual idols and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;characters. London, Taschen &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;To Be Consulted&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Adams, E. (2003) 'In the beginning was the word'.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Gamasutra.com, [online]. Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.gamasutra.com/features/20010615/luban_01.shtml" target="_blank"&gt;http://www.gamasutra.com/features/20010615/luban_01.shtml&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;.  [&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Baggaley, S. T. (2002) 'Show and tell: Applying&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;screenwriting techniques to computer games'. In&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Laramée, F. D. (Ed.) Game design perspectives.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Hingham, Mass.: Charles River Media.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Cage, D. (2006) 'Postmortem: Indigo prophecy”.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Gamasutra.com, [online]. Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://gamasutra.com/features/20061004/chandler_01.shtml" target="_blank"&gt;http://gamasutra.com/features/20061004/chandler_01.shtml&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;.  &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Chandler, R. (2006) 'Screen/play: Technical narrative&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;design '. Gamasutra.com, [online]. Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://gamasutra.com/features/20061004/chandler_01.shtml" target="_blank"&gt;http://gamasutra.com/features/20061004/chandler_01.shtml&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;.  &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Crawford, C. (2003) 'Interactive storytelling'. In&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Wolf, M. J. P. &amp;amp; Perron, B. (Eds.) The video game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;theory reader. New York ; London: Routledge.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Felluga, D. 'An introduction to narratology'.[online].&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.cla.purdue.edu/academic/engl/theory/narratology/modules/introduction.html" target="_blank"&gt;http://www.cla.purdue.edu/academic/engl/theory/narratology/modules/introduction.html&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Frasca, G. (1999) 'Ludology meets narratology:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Similitude and differences between (video)games and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;narrative.' Ludology.org, [online]. Available from: &lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.ludology.org/articles/ludology.htm" target="_blank"&gt;http://www.ludology.org/articles/ludology.htm&lt;/a&gt;&lt;span style="font-family:arial;"&gt; . &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Graham Nelson (July 2001). “A short history of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;interactive fiction”. The Inform Designer's Manual.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[online]. Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.inform-fiction.org/manual/html/s46.html" target="_blank"&gt;http://www.inform-fiction.org/manual/html/s46.html&lt;/a&gt;&lt;span style="font-family:arial;"&gt;   &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Jenkins, H. (2006) 'Game design as narrative&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;architecture'. In Salen, K. &amp;amp; Zimmerman, E. (Eds.) The&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;game design reader : A rules of play anthology.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Cambridge, Mass. ; London: MIT.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Juul, J. (2005) 'Games telling stories?' Game Studies,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[online]. Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.gamestudies.org/0101/juul-gts/" target="_blank"&gt;http://www.gamestudies.org/0101/juul-gts/&lt;/a&gt;&lt;span style="font-family:arial;"&gt; .  &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Laurel, B. (1993) Computers as theatre. Reading, Mass.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;; Wokingham: Addison-Wesley Pub. Co.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Luban, P. &amp;amp; Meziane, J. (2001 ) 'Turning a linear&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;story into a game: The missing link between fiction&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;and interactive entertainment'. Gamasutra.com,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[online]. Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.gamasutra.com/features/20010615/luban_01.shtml" target="_blank"&gt;http://www.gamasutra.com/features/20010615/luban_01.shtml&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;.  &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Mateas, M. &amp;amp; Stern, A. (2006) 'Interaction and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;narrative'. In Salen, K. &amp;amp; Zimmerman, E. (Eds.) The&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;game design reader : A rules of play anthology.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Cambridge, Mass. ; London: MIT.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Murray, J. (1998) Hamlet on the holodeck : The future&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;of narrative in cyberspace. Cambridge, Mass.: MIT&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Press.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Neitzel, B. (2005) 'Narrativity in computer games'. In&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Raessens, J. &amp;amp; Goldstein, J. H. (Eds.) Handbook of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;computer game studies. Cambridge, Mass. ; London: MIT&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Press.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Noyle, J. (2006, April 26) 'Techniques of written&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;storytelling applied to game design'. Gamasutra.com,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[online]. Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://gamasutra.com/features/20061004/chandler_01.shtml" target="_blank"&gt;http://gamasutra.com/features/20061004/chandler_01.shtml&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;.  &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Raessens, J. &amp;amp; Goldstein, J. H. (2005) Handbook of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;computer game studies. Cambridge, Mass. ; London: MIT&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Press.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Rawlings, T. (2006) 'Narrative and interactivity'.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Game research, [online]. Available from:&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://game-research.com/?page_id=65" target="_blank"&gt;http://game-research.com/?page_id=65&lt;/a&gt;&lt;span style="font-family:arial;"&gt; . &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The Brass Lantern. “The adventure game website,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;history on interactive fiction”. [online]. Available&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;from: &lt;/span&gt;&lt;a style="font-family: arial;" href="http://brasslantern.org/community/history/" target="_blank"&gt;http://brasslantern.org/community/history/&lt;/a&gt;&lt;span style="font-family:arial;"&gt;   &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The Proposal &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;1. Student/Group:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;05039514  Kayneisha Willians&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;2. Provisional Project Title&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The Vault: Exploring the Heroine and Non-linear&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Narrative Game Design &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;3. Topic/ area of research&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;An Interactive Mystery Story-Game             &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Areas of research: &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Gender Inclusive Game Design &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    The Heroine in Video Games&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    The female gamer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Game Design Theory &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Flash Game Development &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Immersive Game Experiences&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Usability and Accessibility&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Alternatives to zero-sum game models&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Adventure and Role Playing Games&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Character Creation &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Research by Design&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Interactive Narratives&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Narratology and Ludology&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Non-linear Storytelling&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    The Hero and Heroine Archetypes and Iconography&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Game Story Development&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The target audience includes women and men aged 18 –&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;37 &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;4. Aims of Project&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Create a gender inclusive interactive story-game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;prototype that is challenging to play and experience&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    An immersive gaming experience that successfully&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;lends to the suspension of disbelief in the players by&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;bringing the game outside of the screen&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Target a largely untapped market&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Create a commercially viable project&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Through benchmarking and critical analysis of game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;design theory and practice, I will create a hybrid RPG&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;or Adventure Game (as yet to be&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;determined)/Interactive Narrative that is inclusive of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;both male and female players in terms of the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;usability, character and story design.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;5. Literature review and product research (this&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;paragraph must be at least 1,000/1,500 words)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The Literature Review is currently ongoing.  See&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Bibliography for list of works being consulted.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;6. Technologies employed and Resources&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;* - current skills/tools available &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;!! - further skills/tools acquisition needed (when and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;if and how)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Hardware requirements: &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Mac/PC*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Scanner*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Wacom Tablet*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Digital Camera*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Digital Video Camera*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    MP3 audio Recorder !!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Phidgets *&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Software requirements: &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Word processors &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Microsoft Word*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Text Edit*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Database&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Microsoft Access*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Spreadsheets &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Microsoft Excel*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Project Management/Workflow&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Microsoft Project/Entourage*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Design software:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Paint and image editing&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Adobe Photoshop*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Painter Classic*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Fireworks*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Adobe Illustrator*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    CorelDraw! *&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Macromedia Free Hand*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Macromedia Fireworks*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Animation/Interaction &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Macromedia Shockwave (Director)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Macromedia Flash*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    3d Assets and Animation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Maya*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Movie editing (To be determined &amp;amp; Self-Taught Summer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;2007) !!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Adobe Premiere&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Adobe After Effects&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    Adobe Final Cut Studio&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Sound editing (To be determined &amp;amp; Self-Taught Summer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;2007) !!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    SoundEdit&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;o    SoundForge&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;research and evaluation tools and resources&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Paper Surveys&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Spreadsheet to quantify data&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Time&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    11 Months to completion&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Other Resources: &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Tutorials !!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    interviews!! &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Self-directed Study!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;7. Project plan (In Development)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Research:  March 2007 – March 2008 (Initial Framework&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;completed 1 May 2007)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Project Notes:  March 2007 – March 2008&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Content Adaptation: April – May 2007 &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Framework/Game Engine Design – June 2007&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Asset Origination: May – June 2007&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Integration: June – November 2007&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Tutorials: September 2007 – March 2008&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Interviews: Summer/Fall 2007&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Alpha Testing: January 2008&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Surveys: March 2008&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Beta Testing: March 2008&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Submission: May 2008&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;8. If group work, outline of group members&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;contribution&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;9.Methodology for evaluation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Usability surveys for game testers&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Comments on game evaluation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Questionnaires from a random sampling of university&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;students and the public (50-100)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Show the surveyed a trailer for the game outlining&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;gameplay and instructions, plot and design.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Ask individuals to rate interest in the game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;(Quantitative research)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;•    Follow up with questions to get personalized&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;responses&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Negotiate within class groups, for 5-6 project alpha&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;and beta testers.  If possible, if interest comes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;about from the interest evaluative questionnaires,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;invite members of the surveyed to have a chance to&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;beta test the game as well. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Alpha Testing – January &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Beta Testing – March &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;10. Bibliography&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Armitt, Lucie “Fantasy, Phantasy and the Realm of the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Uncanny”  Chapter 2 in Theorizing the Fantastic.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;London: Arnold Press, ©1995. 39-63. 21 April 2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;&lt;/span&gt;&lt;a style="font-family: arial;" href="http://ebbs.english.vt/" target="_blank"&gt;http://ebbs.english.vt&lt;/a&gt;&lt;span style="font-family:arial;"&gt;. edu/cf/locked/index.html&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Armitt, Lucie. “Structuralism, Genre and the beyond.”&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Ch. 1 Theorizing The Fantastic. London; Arnold press.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;©1995.17-38. 21 April 2002 &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;&lt;/span&gt;&lt;a style="font-family: arial;" href="http://ebbs.english.vt.edu/cf/locked/" target="_blank"&gt;http://ebbs.english.vt.edu/cf/locked/&lt;/a&gt;&lt;span style="font-family:arial;"&gt; index.html&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Auden, W.H. Secondary Worlds ©1968.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Berger, Arthur Asa, 1933-Video games : a popular&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;culture phenomenon New Brunswick, N.J ; London :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Transaction, c2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Castronova, Edward, Synthetic worlds : the business&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;and culture of online games / Edward Castronova Pbk.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;ed  Chicago : University of Chicago Press, 2006&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;David, Matthew, 1971- Building Great Flash MX games /&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;David Matthew New York : Hungry Minds ; Chichester :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Wiley, 2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Dictionary Entry “Fantasy”. World Book Multimedia&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Encyclopedia © 2001 World Book, Inc.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;England, Elaine, and Andy Finney,  Managing multimedia&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;: project management for Web and convergent media.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Bk.2, Technical issues 3rd ed., Harlow :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Addison-Wesley, 2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;England, Elaine, and Andy Finney,Managing multimedia :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;project management for Web and convergent media. Bk.1,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;People and processes 3rd ed, Harlow : Addison-Wesley,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;First person : new media as story, performance, and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;game / edited by Noah Wardrip-Fruin and Pat Harrigan ;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;designed by Michael Crumpton Cambridge, Mass.; London&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;: MIT Press, 2004&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Graner Ray, Sheri Gender inclusive game design :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;expanding the market / Sheri Graner Ray  Hingham,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Mass. : Charles River Media, c2004 &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Griffin, Hedley,  The animator's guide to 2d computer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;animation / Hedley Griffin Oxford : Focal Press, 2001&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Hume, Kathryn. Chapter 1 in Fantasy and Mimesis:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Responses to Reality in Western Literature. NY:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Methuen Press, 1984. 5-28. 21 April 2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;&lt;/span&gt;&lt;a style="font-family: arial;" href="http://ebbs.english.vt.edu/cf/locked/index.html" target="_blank"&gt;http://ebbs.english.vt.edu/cf/locked/index.html&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Jackson, Rosemary Fantasy : the literature of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;subversion / Rosemary Jackson London : Methuen, 1981&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Jackson, Rosemary. “The Fantastic as a Mode” Chapter 2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;in Fantasy: The Literature of Subversion. NY: Methuen&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Press, ©1981. 13-60. 21 April 2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;&lt;/span&gt;&lt;a style="font-family: arial;" href="http://ebbs.english.vt.edu/cf" target="_blank"&gt;http://ebbs.english.vt.edu/cf&lt;/a&gt;&lt;span style="font-family:arial;"&gt; / locked/index.html&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Kafai, Yasmin Bettina, Minds in play : computer game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;designs as a context for children's learning / Yasmin&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Bettina Kafai Erlbaum, 1995&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Krawczyk, Marianne Game development essentials&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[CD-ROM] : game story and character development /&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Marianne Krawczyk, Jeannie Novak Clifton Park, NY :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Thompson Delmar Learning, 2006&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Kuperberg, Marcia A guide to computer animation : for&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;TV, games, multimedia web / Marcia Kuperberg. Oxford :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Focal Press, 2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Lewis, C.S. The Problem of Pain © 1996 C.S. Lewis Pte.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Ltd.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Martinez, Michael. “A long time ago, in a Middle-earth&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;far, far away...” © March 3, 2001. 21 April 2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;&lt;/span&gt;&lt;a style="font-family: arial;" href="http://www.suite101.com/article" target="_blank"&gt;http://www.suite101.com/article&lt;/a&gt;&lt;span style="font-family:arial;"&gt;. cfm/tolkien/62031&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Narratology : an introduction / edited by Susana Onega&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;and José Angel García Landa London : Longman, 1996&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Pedersen, Roger E. Game design foundations / Roger E.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Pederson, Plano, Tex. : Wordware ; Lancaster :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Gazelle, 2003&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Pedersen, Roger E. Game design foundations [CD-ROM]&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Plano, Tex. : Wordware ; Lancaster : Gazelle, 2003&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Rabkin, Eric S. “Fantastic Worlds: Myths, Tales, and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Stories.” Ed. Eric S. Rabkin. NY: Oxford UP, ©1979.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;27-39. 21 April 2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;&lt;/span&gt;&lt;a style="font-family: arial;" href="http://ebbs.english.vt.edu/cf/locked/index.html" target="_blank"&gt;http://ebbs.english.vt.edu/cf/locked/index.html&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Rhodes, Glen Macromedia Flash professional 8 game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;development [CD-ROM] / Glen Rhodes, Boston, Mass :&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Charles River Media, 2007 [i.e. 2006]&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Rhodes, Glen Macromedia Flash professional 8 game&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;development Boston, Mass : Charles River Media, 2007&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[i.e. 2006]&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The game design reader : a rules of play anthology /&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;[edited by] Katie Salen and Eric Zimmerman Cambridge,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Mass. : MIT Press, 2006&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Tolkien, J.R.R.  The Tolkien Reader, “On&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Fairy-Stories.” ©1947. 21 April 2002&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;&lt;/span&gt;&lt;a style="font-family: arial;" href="http://ebbs.english.vt.edu/cf/locked/index.html" target="_blank"&gt;http://ebbs.english.vt.edu/cf/locked/index.html&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Wiedemann, Julius,  Digital beauties : 2D &amp;amp; 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;computer generated digital models, virtual idols and&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;characters / Julius Wiedemann Köln ; London : Taschen, 2002&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-659691219260201699?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/659691219260201699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=659691219260201699' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/659691219260201699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/659691219260201699'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/07/original-proposal.html' title='The Original Proposal'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-7886642169879160616</id><published>2008-06-25T05:57:00.000-07:00</published><updated>2008-07-09T09:09:57.847-07:00</updated><title type='text'>union of the amalgamation</title><content type='html'>Aloha mes amies,&lt;br /&gt;&lt;br /&gt;I am now in the process of putting together all of the little pieces.  Or should I wait until I have a few more elements together? OK, I'm at the stage when I have a set of mock up images (scoured from the net) and all of my text (which may get re-edited)...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-7886642169879160616?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/7886642169879160616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=7886642169879160616' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/7886642169879160616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/7886642169879160616'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/06/union-of-amalgamation.html' title='union of the amalgamation'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-3922055036005095903</id><published>2008-06-22T20:03:00.000-07:00</published><updated>2008-06-25T05:45:54.666-07:00</updated><title type='text'>WIP MA Project</title><content type='html'>http://kaenna1.deviantart.com/art/MA-project-WIP1-89481156&lt;br /&gt;http://kaenna1.deviantart.com/art/WIP-conversation-model-89481618&lt;br /&gt;&lt;br /&gt;there they are.  the conversation system needs to be re-assessed and redesigned.  I'm currently reworking my assets, a conversation inventory system based on a finite state engine, and the interface in general.&lt;br /&gt;&lt;br /&gt;I finally feel like this thing is progressing, cause I have my base 3d Models designed, I just need to get them clothed.  Thank God for Daz3d's morph pack for Victoria 3.  I've created about 20 characters from one model, and various textures I've adapted.  These characters will play a small part in the production.  At least on this end.  I'm integrating a title sequence for my Digital Video Production module into this project.&lt;br /&gt;&lt;br /&gt;Also, very big deal.  I've been writing the narrative for this thing for months.  I finished the narrative about a month ago, but who'd have thought that it would take so long to type 7000+ words.  I've imported the text into Flash, and will start formatting it immediately.&lt;br /&gt;&lt;br /&gt;Way back in February I created this branch model of the narrative.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_o_62wC4wWhw/SF8XyqXKlII/AAAAAAAAAAM/uCwzP0m5rEI/s1600-h/Center.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_o_62wC4wWhw/SF8XyqXKlII/AAAAAAAAAAM/uCwzP0m5rEI/s320/Center.png" alt="" id="BLOGGER_PHOTO_ID_5214913052650673282" border="0" /&gt;&lt;/a&gt;There is a flash mock up of this branch narrative, but that file is still on my old PC.  That model will be intrinsic to my next stage...adding the narrative.&lt;br /&gt;&lt;br /&gt;ciao&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-3922055036005095903?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/3922055036005095903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=3922055036005095903' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/3922055036005095903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/3922055036005095903'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/06/wip-ma-project.html' title='WIP MA Project'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_o_62wC4wWhw/SF8XyqXKlII/AAAAAAAAAAM/uCwzP0m5rEI/s72-c/Center.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-4415398367253587857</id><published>2008-06-22T19:21:00.000-07:00</published><updated>2008-06-22T19:40:13.868-07:00</updated><title type='text'>Bad, bad K</title><content type='html'>Hey, it's been 4 months since I last posted.  But no, it hasn't been 4 months since I last did work on my project.  It's been steadily going on. I've spent the last few months prototyping and writing, and 3d modeling.  The Strange Month is a 2D hybrid visual novel/game that will be made using 3d models.&lt;br /&gt;&lt;br /&gt;I really need to get a project summary uploaded. Here's the question that has been plaguing me.  Should I post what I've got, or in cohesive units?&lt;br /&gt;&lt;br /&gt;This is my problem.  I'm supposed to be doing this thing as a part of a MA program whose requirements include having a production plan.  I have a production plan.  But I think I based it on models for team projects, rather than for an individual person's project.&lt;br /&gt;&lt;br /&gt;Ok, I've made a decision.  I'll just start posting what I've been doing, and where I'm currently at.  as in now.&lt;br /&gt;&lt;br /&gt;I'll also post some of my project updates to Che as well.  Also, as blogger doesn't seem to support SWFs, I'll add the swfs to my deviant art page.&lt;br /&gt;&lt;br /&gt;aloha,&lt;br /&gt;&lt;br /&gt;Kayneisha&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-4415398367253587857?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/4415398367253587857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=4415398367253587857' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/4415398367253587857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/4415398367253587857'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/06/bad-bad-k.html' title='Bad, bad K'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4230273675760393829.post-6747429767841441679</id><published>2008-02-25T10:00:00.000-08:00</published><updated>2008-02-25T10:20:32.581-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ludology'/><category scheme='http://www.blogger.com/atom/ns#' term='digital media'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='london metropolitan university'/><category scheme='http://www.blogger.com/atom/ns#' term='Narratology'/><title type='text'>The Strange Month</title><content type='html'>Hello All,&lt;br /&gt;&lt;br /&gt;Hopefully if you're reading this you know who I am.  In case you have no clue, I'm Kayneisha Williams, a writer/designer/imaginator.  This is the blog I've set up primarily to document the progress of my MA in Digital Media Project and research.  The plan is for me to design a game that explores non-linear narrative and gameplay.  That's the simple description.  Eventually (next week I think) I'll go into further detail. I think it should be fun.&lt;br /&gt;&lt;br /&gt;I'm attending London Metropolitan University, where my course finishes in September 2008.  Che-Guevara John is my Project Supervisor, and Elena Moschini is my Course Leader.&lt;br /&gt;&lt;br /&gt;In later posts I'll note the details of my project plan, the game design, the story, and my process.&lt;br /&gt;&lt;br /&gt;Anyhow, this is just the beginning.  After you read the next post, this title will make sense.&lt;br /&gt;&lt;br /&gt;Until next time,&lt;br /&gt;&lt;br /&gt;K&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4230273675760393829-6747429767841441679?l=thestrangemonth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thestrangemonth.blogspot.com/feeds/6747429767841441679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4230273675760393829&amp;postID=6747429767841441679' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/6747429767841441679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4230273675760393829/posts/default/6747429767841441679'/><link rel='alternate' type='text/html' href='http://thestrangemonth.blogspot.com/2008/02/strange-month.html' title='The Strange Month'/><author><name>Kayneisha A. Williams</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_o_62wC4wWhw/SqkX2RUGfbI/AAAAAAAAADQ/wBjvRWQYlsw/S220/banquet1j.jpg'/></author><thr:total>0</thr:total></entry></feed>
